#pragma once
#include "../SGD Wrappers/SGD_Message.h"
#include "GameObject.h"
class DestroyGameObjectMessage: public SGD::Message
{
public:
	DestroyGameObjectMessage(GameObject* pObject);
	virtual ~DestroyGameObjectMessage();


	GameObject*		GetEntity(void) const { return m_pObject; }

private:

	GameObject*		m_pObject = nullptr;


};

